![]() ![]() ![]() You can even find restore points (dropped wherever a player dies) to be brought back to life by a teammate. As long as at least one teammate is still alive you’re able to roam the map as an Echo (basically a ghost) to help scout out the area for your teammates, calling out enemies, loot boxes, and guns. As a result of that and the decaying map design, match pacing feels much faster than more recent battle royales, such as Apex Legends or even Call of Duty: Warzone, since Hyper Scape is almost constantly closing off sectors.Īnother thing I genuinely liked about Hyper Scape is that when you’re down, you’re not out. Going in, Hyper Scape’s urban aesthetics and mobility were a huge draw for me, almost bringing the look and feel of arena shooters like Quake Champions or Splitgate into a battle royale with so much vertical movement and speed thanks to a double-jump, bounce pads, and plenty of movement-enhancing abilities that make high rooftops just as accessible as the streets. This resulted in a lot of unsatisfying endings where the match would just abruptly end after you try to finally corner the Crown holder and the timer runs out, declaring a winner. This isn’t too different from what can happen during the beginning and middle of matches, but since all you need to do is hold the Crown for 45 seconds, spamming the movement-enhancing abilities makes this final phase way more chaotic than strategic, since you and your last remaining opponents are desperately trying to catch up to the Crown holder. The problem with it as it exists right now is that so many teams can potentially grab the Crown when it spawns and then just run around while spamming the abilities you can pick up and be essentially uncontested. You can still just take everyone else down as usual instead, but the Crown offers an interesting new way to win if you’re not as confident in your skills to fight against multiple teams. When a match narrows down to its last few players, a Crown will spawn somewhere on the map and, if you can hold onto it for 40 seconds, you’ll earn a victory. It makes me wonder how Ubisoft will take these lessons learned with Hyper Scape and apply it to its upcoming games like XDefiant.ĭid you play Hyper Scape? Let us know in the comments and don’t forget to check back for the latest gaming news and information.Another big difference that I like in principle is that you don’t necessarily have to be the last team standing to win. The fact remains that if the core game you are delivering doesn’t click with an audience, or if you don’t support the game with interesting content. We are beginning to see games that adopt this model simply be unable to last without a big community driving the game. While many believe that a free-to-play model will always lead to success. We will be taking key learnings from this game into future products.” ![]() We set out to create a vertical, close-quarters, and fast-paced shooter experience and we are extremely grateful to our community for joining us on our journey. “We have made the difficult decision to end development of Hyper Scape and shut the game down as of April 28th. While the post was brief, it was clear that Ubisoft was disappointed that the game never caught on with the multiplayer crowd. ![]() In a blog post today, Ubisoft revealed that Hyper Scape will officially be closing down its servers later this year. Now it appears that Ubisoft’s free-to-play battle royale Hyper Scape has met the same unfortunate demise. Games like Radical Heights, The Darwin Project, and The Culling all are games that promised to be “the next big thing” but ultimately fell short. However, not all games have been able to find success within the genre. There are always games that create trends and without a doubt, between Fortnite and PUBG they helped kick off the battle royale genre into the mainstream. Sometimes games simply do not perform the way developers and publishers believe they will. ![]()
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